Every video game you like today is thanks to the games that came before it. The games you grew up with learn new concepts and new ways to play and create your digital taste. Some games rise above the others to really inform your taste and change how you look at and approach games. Everyone should play such a game at least once in their lives.
As longtime players, the crew at Review Geek has encountered several educational video games. These are the games we cannot stop recommending to others because of the perfect story, the game or a change in how a genre works.
And because the video game industry is changing so rapidly, it is easy to have missed out on a basic game simply because of age, platform or bad luck. So we've put together a list of games that changed how we approach games so much, and we think everyone should play them. Without further ado, here are these games.
Andrew Heinzman, Review Geek Staff Writer
My co-authors managed to produce some of my favorite formats. games before I had the chance to start writing. But it's probably better that way, because I had to think extra hard about some of the games I played when I was younger, and I managed to remember some things that I completely forgot about.
- The Legend of Zelda: Majora's Mask (N64 / 3DS): I think Majora's Mask was the first game that scared the hell out of me . I played it a lot when I was a kid, and I was always fascinated by the music, the characters, the story (this is the only Zelda game with a real story) [ Editor's Note: LIES] and the apocalyptic mechanic where the world is destroyed after three days. Majoras Mask is really stressful and disturbing, partly because of the primitive Nintendo 64 graphics and the soft CRT televisions we had at the time. I couldn't afford Majora's Mask 3DS remake when it came out, but I'll play the game again if it comes to Switch.
- Super Mario Bros 3 (NES): Of all the classic Mario games, I think Mario Bros 3 has aged the best. It's tough as nails, but it's still fun to play and has all the weird sills that I loved as a kid. You know, the frog suit, the magic trolls – that kind of thing.
- Animal Crossing (GCN): I don't want to know how much of my life has been spent playing Animal Crossing . If you haven't played the Gamecube version, it's worth downloading. It feels much smaller, less forgiving and more time sensitive than newer iterations. At least I remember that.
- Castlevania: Symphony of The Night (PS1): What a strange Castlevania game. It is very similar to Metroid where you get stuck and explore a giant map. There are RPG elements, transformation formats and cool ass ass bosses. This is another game that tricked me as a kid (check out the game on screen), which is probably why I remember it so well. However, I played it recently (after seeing some of the Castlevania anime) and it still holds, minus some repetitive parts.
- Destroy All Humans (Xbox, PS2, PC, Xbox One, PS4): You may have heard of Destroy All Humans . It is an exciting little game where you play as a brain-eating alien with different mental abilities. I don't remember the story from this game, but it's pretty vulgar, and you get to blow up a lot of cars and tanks. There were also a lot of funny glitches – cops and cops stuck in the walls, that thing. A remake of Destroy All Humans is in the works now and it will be released on July 28.
- Excitebike (NES): I always sucked at Excitebike . It just doesn't make sense to me. Still, I played it a lot when I was a kid and really liked it. Would I suggest that you play Excitebike to someone who has never experienced it? Hell, but I had to throw this in.
Most of these games have been released again on newer consoles, so you should have no trouble tracking them. I tried to exclude everything I wouldn't play today, but some of these titles may not have aged as well as I remember.
Cameron Summerson, Review Geek Editor-in-Chief
I've played video games for over half of my life at this point. While I wouldn't call myself a hardcore player for some distance, I will say that I'm pretty passionate about my favorite games. For me, the best games are not just titles that are fun to play. These are games that literally change the game or pull you in and get to know something in a meaningful way. Some of the titles on my list "play" switch to other forms of art, while others invoke a unique emotional response that cannot easily be described or likened to any other type of media.
And some are just fun as hell.
- The Last of Us (PS3 / PS4): If anyone asked me what the biggest video game of all time is, there is a 110 percent chance that I will say The Last of Us. I came into this game a few years after the first release, but I've still played it more than 30 times since then. For me The Last of Us is not just a game – it's a movie you can play. The story is deep and meaningful, and it makes you think of the lengths you would go to protect the ones you love. On the surface, it really looks like a typical zombie survival game. While it is not your typical genre, give it a try – you will find that it is so much more. Just look at the hotel basement.
- Red Dead Redemption 1/2 (Xbox, PS3, PS4, PC): The first Red Dead Redemption was one of the greatest, most memorable gaming experiences I can remember. The game started in the early 1900s, just as the Wild West was teased. You play as John Marston, a forbidden who wants to change his ways and chase his old gang. It is a fascinating story that is both captivating and fun as hell. Red Dead Redemption 2 is technically a prequel to the first game, but it is just as fun with an excellent story. I highly recommend both.
- Portal 1/2 (PS3 / Xbox / PC): You know how I said the best games pull you in and make you feel something? That's not what the Portal series is all about. It's good for other reasons – like the incredibly witty writings and star physics-based puzzles. The first game is pretty basic – but definitely worth playing just for the experience and the witty joke – but the second is where the magic really is. It is more dynamic, witty, more challenging and has a deeper story. Play both, but enjoy the other. It's pure gold.
- Series Metal Gear Solid (PS2 / PS3 / PS4 / Xbox): It was a time when I didn't play many video games. At one point I had destroyed my first car and had no transport, so I traded an original NES and some games for the first PlayStation and Metal Gear Solid . This basically aroused my love for playing games, and Metal Gear was unlike any gaming experience I've ever had before. To this day, I still remember the first time I fought Psycho Mantis. What a trip! I love the whole Metal Gear franchise, although I'm pretty partial to the first two games. The others are good, but 1 and 2 will always have a special place in my heart.
- Super Mario World (SNES): Let's go back. Way back. Back to the Super Nintendo Entertainment System, which was launched when I was just a little boy. (Actually, I was like 9.) The entire [Mario Mario] franchise is generational, but I would argue that no one changed the game Super Mario World . It is crucial to Mario to me. And the best part? It still holds up to this day. If you've played modern Mario titles but haven't touched the old directory (or haven't played it in a while), it's definitely still worth playing today.
- Super Mario RPG (SNES): Historically. I'm not a big fan of RPG. But Super Mario RPG is an exception to the rule because it takes the typical RPG format and somehow combines it with the platform style that Mario is known for – and it does in a way it's honestly just fine. This combined effort between Nintendo and Square Enix ( Final Fantasy ) is easily the best one-off project that has ever existed. There has never been any other RPG quite like Super Mario RPG— and I mean it in the best way possible.
Trying to tilt this list down to something consuming was a challenge for me because there are so many good games out there. I feel I have to at least name some of the others just to get the names out there, so here are some additional nods to some of my personal favorites: Contra (NES), The Suffering 1 & 2 (PS2), Dying Light (PC, Xbox, PS4), Days Gone (PS4), Horizon: Zero Dawn (PS4), Soul Reaver 1 & 2 (PS2) and Mario Kart series (Nintendo platforms).
Joel Cornell, How-to Geek Staff Writer
I never played games as a youth and the effects they have had on my life are quite clear. My taste has always been skewed towards games that produce huge amounts of emissions when victory is achieved or denied, whether it is a 60-hour campaign where my strategies have paid off or a fighting game where my style and commitment finally came to a complete heartbeat. I also like to garden.
- EarthBound (SNES): EarthBound was not a big hit for many reasons, but eventually became a cult classic because of its unique blend of light humor, dark tones and music that amplified these themes. Part of its cult status derives from how it functions as a universal childhood novel for the unpopular children and hides an intelligent gaming system in a dorky aesthetic. It contrasts with the frivolous adventure of modern youth with science fiction, comics and fantasies. EarthBound is strikingly different from traditional RPG awards and has left an impact that reflects the unique.
- Ogre Battle: March of the Black Queen (SNES): I chose Ogre Battle during this era's top tactical RPG, Final Fantasy Tactics because of its more complex system and its similarity to modern autochess games such as Dota Underlords or Teamfight Tactics . Determine your starting points through moralized tarot card drawings and start with a classic anti-authoritarian campaign to save the kingdom from itself. Battles take place on a grand strategy map where units are moved in real time, while hits are automatically played based on where you placed certain units on your 3 × 3 grid. The system offers everything that a tactic lover can wish for, without modern quality of life.
- Harvest Moon 64 (Nintendo 64): There is no better way than farming and village simulation games to learn how true it is that "time enjoyed is never time wasted. " While Animal Crossing was still developing exclusively for Japan at that time, Harvest Moon 64 was second to none in offering the chance to work your land, build your farm, enjoy village life and start a family. Modern games like Stardew Valley Graveyard Keeper My Time at Portia and more have built a wonderful legacy on what the Harvest Moon series achieved games.
- Street Fighter II (SNES / Arcade): The beautiful spirit of the fighting game community comes from the same place it does for all sports: a common love of competition, commitment, strategy , creativity and focus. My love for the genre stems from the countless nights I spent with friends spamming my first head, Chun-Li, and how my heart would always beat so much harder when I got better. Ten years later, I'm sure my younger one would earn the old legs, but the game left an indelible mark on my method of improving myself, overcoming defeat, showing compassion, and learning to love the game's spirit.
Josh Hendrickson, Review Geek News Lead
You can almost guess my age through my list of choices. I grew up with a Nintendo, Super Nintendo, a Sega Saturn (I know …) and then an original Playstation in my home. So it shouldn't be surprising at all that games from that era make up my list. It's not like today's game doesn't inspire me. I love the Ori and the Blind Forest and the Uncharted series. But without the games that came before them, I'm not sure I could have the same appreciation as I have now.
Somehow the games I grew up on were so defining the genre is obviously the fact that most of them are still available to buy today, and half of them have remakes in one form or another.
- Chrono Trigger ( SNES, iOS, Android and more): I own more copies of Chrono Trigger than I want to admit. For me, it's an almost perfect RPG. You have everything, music that adds to the game, characters you actively root for and the classic "save the world" story. But this time you travel on time. And the great thing is that the different time periods work correctly; changes in the past affect the future. You can see the changing continents. And everything, I mean everything, ties together. Chrono Trigger also introduced the perfect version of NewGame +, a mode where you play the story again, but with all your levels, skills and items. And this time you can see new endings.
- Final Fantasy 7 (Playstation, Switch, Xbox): Final Fantasy 7 is another game that I have purchased on several platforms. It stood out thanks to its 3D graphics and fantastic clipped scenes. But the story itself left you wanting to know more constantly. The game also showed courage (and a coincidence of ward) by permeating a beloved character. It's such a controversial decision, the rumors that you can get your character back to this day. If you can't handle the aging graphics, Final Fantasy 7 Remake is very good, but not quite the same.
- Myst (Sega Saturn, Playstation, iOS, Android): Myst is unlike any other game on my list. You start the game by being sucked into a book and transported to a mysterious abandoned island. You find two brothers trapped in two books with missing pages, and through broken messages they ask you to find more books, travel to new worlds (called ages) and restore the missing pages in their books to free them. But each one warns you that the other cannot be trusted. Myst is a beautiful game completely advanced in what was then state-of-the-art graphics. It is essentially a point-and-click puzzle game, but the music, artwork and history are an experience. You can play an updated version called realMYST that is completely interactive, which may be the best experience in today's modern gaming world. I played the game on Sega Saturn, a system that deserved better than the treatment it received.
- Legend of Zelda: Link & # 39; s Awakening (Game Boy, Switch): The first remarkable thing about Link's awakening is that it is a Zelda game without Zelda. Link travels by ship when a storm hits and shipwreck him on an island. He can only leave by waking the windfish. Thus, a journey across the island begins to find instruments that can awaken the slumbering fish. Since it started on Game Boy and since it's not far, Link & # 39; s Awakening is the first game I've ever completed (no need to fight for control from my brothers). However, you do not need to find an original version to play; it was recently released on Switch with updated graphics. In addition to the cute 3D graphics, it is a shot for new recording.
- StarFox (SNES): I spent hours and hours playing the original game Star Fox . Technically, it was a simple "on rails" shooter, but it didn't feel like one. You can speed up and slow down (at least temporarily) and you can survive several hits. You even had co-pilots to help you (and you can help in turn). It was brand new, along with the latest graphics. And here is a story that can no longer happen. Original Star Fox contained a black hole level that hinted at the tragic loss of Star Fox's father. You played the level for as long as you wanted (on a loop) before taking one of the outputs that would sometimes appear. My brothers convinced me that if you repeated the level the right number of times (47 I remember), you would save Fox's father. I tried – so many times. The Internet is one thing now and says it was never true.
Michael Crider, Review Geek Reviews Editor
I've played a lot of games — Possibly more than I should have. So trying to limit them to just the most "formative" is a tall order. But the following seven are really the most memorable to me. And among the ones I've played, they've made either the biggest impression on me, the biggest impression on games as a medium, or somewhere in between.
- Sonic the Hedgehog 2 (Genesis): This is the earliest game I can remember playing on my own, as my parents got a SEGA Genesis one Christmas and Sonic 2 came in the box. Although I admit I am biased, I think Sonic 2 is considered a true classic. The visual and audio credibility clearly defied anything that Mario pumped out, and if it didn't really beat Nintendo in terms of gameplay innovation, it still offers some important steps forward. The time has not been kind to the Sonic franchise – or SEGA itself – but no one denies that the console war was really a fair fight during a burning moment in the 90s.
- Command and Conquer: Red Alert (PC): Remember when real-time strategy games were a big part of the gaming market? What I do because it was the multiplayer experience in my house, where my father's "computer lab" in the dining room sometimes became a LAN party. There were better strategy games than Red Alert but none so loved me, as it included some super units like Tanya, the crazy bomber I could use to beat my dad's more conventional tactics. The self-contained cheese from the single-player campaign, an alternate history of World War II with time machines and lightning guns, was also a lot of fun.
- Metal Gear Solid (PlayStation): Later posts in the series went off the rails – nanomachines, son! – but it is undeniable that Metal Gear Solid is a brilliant example of games and story that grew up early in 3D graphics. Other PS1 mega hits such as Final Fantasy VII Resident Evil, and Tony Hawks Pro Skater showed that you could entertain adults with more ambitious console games, but MGS proved that you could tell a story that was at least as good as the average Hollywood blockbuster without resorting to a full and fairly slow RPG. The game is far from perfect – clumsy controls are the biggest issue – but the thoughtfully well-intentioned stealth is a perfect accompaniment to the tense story.
- Skies of Arcadia (Dreamcast): I've never been much fan of Japanese RPGs, unless Pokémon is counted. But something about the world and mechanics of Skies of Arcadia just clicked with me, so much so that I've played through it at least three or four times. I told her it's pretty typical as far as JRPG goes, and quite simple given the story, but the bright graphics, excellent music and ornate world make it a diamond even on Dreamcast's star-studded library. Unfortunately, it is quite difficult to play these days – you will probably have to resort to an emulator – but well worth the effort.
- Grand Theft Auto III (PlayStation 2): Confession: I played GTAIII when I was 13, long before my parents would have allowed me if they had known. (Thanks, anonymous eBay seller who accepted a money order!) But in addition to the violence and "wild" content, you see the legs of the modern open-world gaming world. Without the fully realized 3D world of GTAIII newer and better examples of the genre such as Just Cause Horizon Zero Dawn and Red Dead Redemption would not be possible . For that, it deserves a place of honor.
- Mount & Blade: Warband (PC): If you have never played Mount & Blade and you have a gaming computer, close this tab and buy it. If you can get through the really awful graphics, you'll see an incredible combination of real-time strategy, thought-provoking action fighting and open world building that is nothing else in the gaming world. The long-awaited sequel is out now, but still in early access – pick up the original for a song and prepare to lose a year or two of the game to its amazing depth.
- Universal Paperclips (Browser): I was vaguely aware of "clicker" games and I dismissed them as casual knick-knacks. Universal Paperclips gave me a lesson in humility: it taught me that the simplest mechanics can create absolutely incredible gaming experiences. Sometimes less is more, and in this case almost nothing is Universal . Check out this editorial to see what I'm talking about, or better yet, just play it yourself. All you need is a browser and some time.
Suzanne Humpheries, Review Geek Staff Writer
As a child I learned the video games that I played many of the crucial skills I would need to navigate everyday life. From looting corpses and eating random food I find on the ground, to stealing cars and punching trees, I'm sure these skills are the only reason I flourish as an adult. Here are some of the finest video games I have played over the years that I consider to be the most design for me.
- The Legend of Zelda: A Link to the Past (SNES): 1991 got my cousin The Legend of Zelda: A Link to the Past for his birthday. We spent countless hours in his room playing it. I remember being in love with every detail of the world, from the rupees' shape and sound, to the beautiful fairies who would heal you as you walked into their pool. I thought we played the whole game, but when I played it again as an adult, it turned out that we didn't actually get too far; I guess we just wandered around the mowin grass and kickin. But the music and the graphics and the dungeons made Zelda the first video game I ever remember playing, and I loved every minute of it, even if we sucked.
- Mortal Kombat (SNES): I can't remember how my cousins got that copy of Mortal Kombat (or how they kept it hidden from their parents), but I remember that the game was so amazing, we never played Zelda ever again. Zelda was fantastic, but like all young children we couldn't resist the temptation to play a game we would never in millions of years play, with its bloodshots and extremely violent deaths where you can pull a guy's spine out of his body, behead him or tear out his still beating heart. The game was so much fun to play against each other, and the fact that we got away with it made our (flawless) victory all the more sweet.
- Doom (PC): My dad downloaded Doom to play at night after work. One day, the 8-year-old asked me to play Full Tilt! Pinball on his computer, then I stumbled across Doom . And opened it. And immediately fell in love with it. I was immediately obsessed with the music and the graphics – it was cooler than anything else I played at that point (with the exception of Mortal Kombat ). I will never forget the look on my dad's face when he walked in 30 minutes later and saw me play Knee-Deep in the Dead on Hurt Me Plenty. He forbade me to play the game – because I was a young tangible girl and Doom as a gorebath – but I continued to play until he deleted it from his computer. Doom is the standard by which I hold all other FPS games, and no matter how sharp and dense games and graphics become, nothing will ever beat OG.
- Goldeneye 007 (N64): I played so much of this as a child that I can still hear my parents yelling at me to turn it off and go out. Goldeneyes solo assignments were cool and all, but the real fun was playing multiplayer. It was about memorizing the best hiding places on each level (and getting there first). Oh, and lasers and proximity mines are fun, but nothing beats Slappers Only with the giant head cheats.
- Minecraft (PC / MacOS / Xbox / PlayStation / Nintendo Switch): Creating and building games have always fascinated me. As a kid, I loved all the toys that would allow me to build things, like Legos and K & nex, so it's no surprise that when Minecraft was released, I was all in. Vanilla Survival Mode is good sometimes, but it's about Creative Mode where you have access to every block. Here you can build castles, cities, pyramids, underwater captures and everything else you can think of. I really got into the game through Achievement Hunter. These idiots are actually terrible at Minecraft (even after 8 years of playing together), but they have fun doing their own fun stories, challenges and adventures with cool mods like Galacticraft (traveling to outer space), Pixelmon (a Pokemon simulator) and Sky Factory, where you built up an entire world starting with just a tree and a dirt block. The game's flexible sandbox design and endless possibilities make for both relaxing and chaotic fun times.
- Darkest Dungeon (Steam / Nintendo Switch): This game is difficult. This game is annoying. I hate this game. Okay, I love this game. Darkest Dungeon first caught my attention because of its gothic Lovecraftian feel, but I stayed in the prison-holding creepy, monster-fighting, good collecting time it offers, complete with ambush and ass kicks. You recruit, train and lead heroes to collect ancient artifacts and fight against the evil ones taking over your ancestral hometown. Each of your heroes is wrong in their own way. They will suffer even more physical and mental disorders as their stress builds during the battle, which can even lead to madness and (perma) death. You will gradually work to improve the city and your heroes as the game progresses, but do not become too attached to your heroes as you level them up for the named Darkest Dungeon – they tend to die. You will quickly appreciate small wins in this game and slowly learn that bigger wins are hard earned.
Så många spel som den här listan täcker är inte på något sätt en uttömmande lista. Men för vår eklektiska grupp författare är det dessa spel som formade oss och informerade vår smak. Om du kan bör du absolut spela dem. Och om du inte kan gråta vi för dig.