Loot shooters like Division 2 is about the playoffs of some players. To be able to participate in high-level challenges and really feel comfortable in the three areas of Dark Zone PvE / PvP, you must complete the story and hit the level hat of 30.
Thankfully, history assignments are quite fun. No matter how you approach the grind to 30, it will be a grind. There is no way around it. You look at at least 20 to 30 hours working against the lid, even if you are an unstoppable division agent. But you can get closer to the lower end of that estimate by sticking to a plane ̵1; as in our leveling guide.
For all the best tips and tricks you need to know, check out our Division 2 funeral guide
Prioritize Main Emissions
Story assignment is the best source of experience points. While it may be an obvious thing to note, there is another reason why they should be treated as a priority. Story assignments do not level up next to you as other content. That means they offer fixed XP. You are blocked from entering history assignments below the required level, but when you reach the level of the next story mission you should complete it before doing anything else.
Every history assignment we have completed has given enough XP for us to compare. But it would not be true if we were involved with page content and became over-planned for a story assignment. Plus, you throw away XP by completing the page content before the main task, as all page views and open world activities are on a par with you, increasing the XP rewards in the process.
Replaying missions does not help with XP
After completing a story assignment, you can replay it to earn extra ransom on multiple difficulty levels (story, normal and hard). However, you will not earn much of XP at the end of the mission, even if you play it on a difficult problem. You earn XP to defeat enemies as usual, but replay is not worthwhile if you try to level up quickly.
Play alone or with a squad?
Division 2 is structured as a collaboration, but you can play through the entire history content solo if you wants. When it comes to leveling, there are two ways to look at it. When playing solo, you earn more XP to complete missions just because you have to kill all enemies yourself. You only earn XP for the enemies you are dealing with, so you mess up much more yourself.
But if you assemble a good group, you can complete missions faster to play in a group. Still, if you clear missions within an hour's solo, you're just doing fine. You might be able to shave off a couple of hours of grinding by playing with a club.
Purchase Accolade perks
You can earn a significant amount of additional XP by killing groups of enemies if you have preferential benefits. Bought from Quartermaster at the White House with SHD Tech, these five benefits really help. The first only costs a SHD Tech, but they scale up to five when you buy the last one.
- Headshot Accolade: Additional XP for headshot skills
- Multi-Kill Accolade: Dead enemies in rapid succession or at the same time earn additional XP
- Weaknesses Accolade: Served by killing enemies with weaknesses
- Tactical Kill Accolade: Triggering environmental objects that get killed (like blowing up gas containers) 19659020] Survivors: Remaining alive for long durations in battle (basically you earn this after each wave wave)
Complete page visit
Side projects, which unlock organically and by talking to people in conciliation, usually awards you a third to half of XP as stated in the main assignment. But you can complete page issues much faster than the main task. In fact, we have played a handful that took us no more than 15 minutes.
You will experience a gap between your level and the next main mission, quite often. To fill that gap quickly, knock out all the side projects. But make sure you stop when you reach the level of the next head's mission. The other side projects will be compared to you, and their XP rewards will increase.
Capture Control Points
Checkpoints marked on your map with a red flag are completely optional. However, they are the best source of XP outside the main and side assignments. They are leveling up next to you, so you just want to clear them when you are currently sub-level for the next head mission.
After receiving a checkpoint, talk to the official and see what supplies they need. Donating goods, which you find naturally during your adventure, rewards small amounts of XP. Capturing Control Points also really helps your efforts to the next big XP source.
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Projects are in every settlement For the different regions in DC Each project you perform with fulfilling three goals. These range from donating tools and resources to completing open world activities and recovering the SHD Tech Cache. Once you reach the top teens and early 20s, Projects are really starting to pay. Like side missions, they level beside you. A good rule to follow is to unlock a safe house, quickly retrieve all SHD Tech in the area. While on the road, get involved with? highlight activities on the map. These small-scale events take five to ten minutes.
Trust us, by routinely knocking out open world activities, you save a lot of time. When you reach mid-twenties, the project's completed radio calls will begin to be regularly reared and tell you that a great XP reward will come to you when you return to the settlement.
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When you hit level 26, the first Stronghold is available on Judiciary Square. District Union Arena asks you to eliminate the remaining Hyena leaders. Doing so will reward you with almost 300k XP. When you complete it, you will be almost ready for the next Stronghold, located on the western edge of the map.
Roosevelt Island, a level 28 challenge, rewards more than 300k of experience. When you have knocked out these two Strongholds, you will be very close to the level hat. And when you hit 30, a couple of final Strongholds are waiting for you to lead you to the playoffs.