While some comprehensive famous calculator initiatives on Google are shut down, over Epic Games, it just happens that there is a lot of money available for indie augmented reality developers and startups.
At this week's Game Developer Conference in San Francisco, Epic Games, the company behind the Unreal Engine, the Epic MegaGrants Fund, which will provide developers, students, creative studios, business workers and even entertainment projects with monetary support from a pool, announced $ 100 million. 19659002] The allowances will range from $ 5,000 to $ 500,000, and the winners will retain their intellectual property rights, along with the right to publish the work as they see fit. And while funding does not require applicants to create a game or a commercial application, if a winning applicant's app is released commercially, it is a royalty requirement.
"Usually, you are obliged to pay to Epic 5% of all gross revenue after the first $ 3,000 per game or application per calendar quarter, regardless of which company collects the revenue," the guidelines. "
" If your product earns $ 10 from the sale on the App Store, the royalties fee is $ 0.50 (5% of $ 10), even if you would get about $ 7 from Apple after they deducted the distribution fee of about $ 3 (30% of $ 10). Royalty payments are due 45 days after each calendar quarter. Simultaneously with the payment, you must send a royalty report per product. "
Somehow, the project resembles the newly created" Magic Leap app creator "initiative, but the big difference here is that Magic Leap's entire pool was just $ 500,000.  Contributions range from $ 5,000 to $ 500,000 and The winners will retain their own intellectual property rights, along with the right to publish the work, no matter how they fit.
Magic Leap's program also suffered some criticism, with some suggesting that the winners seemed to be skewed against previously funded start-ups. and existing companies, possibly leading to some minor unknown developers being somewhat underrepresented.In questions and answers to Epic MegaGrant's financing initiatives, the Unreal Engine team is tasked with encouraging indie developers.
"People are eligible and encouraged to apply" The guidelines also emphasize that applicants do not need to have an existing business, "we strive for r justice and treat each project equally, no matter who you are. "