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Home / Tips and Tricks / Fusion FightPad Controller finally helps me execute a correct Hadouken – View Geek

Fusion FightPad Controller finally helps me execute a correct Hadouken – View Geek



Rating:
8/10
?

  • 1 – Absolute Hot Garbage
  • 2 – Sorta Lukewarm Garbage
  • 3 – Strongly Faulted Design
  • 4 – Some Pros, Lots Of Cons
  • 5 – Acceptably Imperfect
  • 6 – Good enough to buy for sale
  • 7 – Good, but not the best in class
  • 8 – Great, with some footnotes
  • 9 – Close up and take my money [19659004] 10 – Absolute Design Nirvana

Price: $ 60

  PowerA Fusion FightPad, with an Amiibo
Michael Crider

Looking at the primary controls for the three major consoles today, you may think there is not much else to do to make a check perfectly. And you would be right! The current dual-stick design has served us well for nearly two decades. But struggling game fans long for an easier time.

Here's what we like

  • Classic layout
  • Wonderful D-pad and face buttons
  • Big thread with breakaway

And What We Don & # 39; t

  • C-stick switch does not work properly
  • Expensive
  • Less comfortable than modern controls

Enter PowerA's Fusion FightPad. This simplified wired controller is a shameless callback to the days of the lost SEGA Saturn days and its six-button pad has long been considered the best ever by some 2D combat fans. PowerA's modern revival replicates the look and feel of the original, with the SEGA-style circular D-pad, a wired building to reduce the input delay and some wonderfully snappy buttons from well-known switch supplier ALPS. again examines the switch version of this controller. It is also available for PS4 and Xbox One, with the only major difference being the central control cluster (start, select, home area) customized for each console.

Although it makes some concessions to modern emotions, such as a complete set of four shoulder buttons and some extras in the central control area for console functions, this is an excellent resurrection of a classic design. It's an expensive option given its limited capacity, and if you're not into combat games, there's not much here for you. But if you are, it is well worth the investment.

Hit Me Baby

In its standard layout, FightPad dampens both analog sticks and doubles on the R and R2 (or ZR) buttons, placing them above and to the right of the four normal buttons handled by your left thumb. This gives you six buttons in the classic 2D fighter layout: soft, plain and hard punches, ditto for kicks. If you have ever played Street Fighter 2 in the arcade, you know how it goes – most new and re-released fighters work with this configuration without extra tipping.

But what about those who don't? Although FightPad does not offer proper programming, it does have some settings that you can change via on-the-fly switches. The left D-Pad can be changed from the usual D-pad input to a stick. This means that the console will detect your D-pad input as if it were an analog stick. For example, Super Smash Bros . where the usual D-pad is reserved for taunts, you can set it to the right stick instead (which leaves you with no tension but complete standard movements).

  FightPad & # 39; s D-pad.
It's spicy. Michael Crider

This can be applied to either the left or right stick, although the latter will not be useful as often. This still leaves you unlucky with most games that need dual-stick input (some kind of 3D shooter or third-person action game), but at least covers some of the bases that would otherwise be empty.

There's a switch on the top of the pad too: it changes the upper right shoulder button to a C-stick activator, so you can hold it and switch the D-pad to C-stick functionality. Or at least, that's what PowerA's marketing indicates and explicitly says you can use this button for dedicated smash attacks in Smash Bros. When I tested it, it didn't work – this button didn't seem to do anything.

  FightPad Shoulder Buttons.
This switch does not seem to work as intended. Michael Crider

I had to do a lot of testing (on my PC, actually!) Before I found out what happened: switching the shaft switch to its alternate position actually turns the R button to R3, which press the right analog stick and “click” on it. It's neat, but it's useless in Smash Bros. and most other fighting games. It's a pretty big miss in the Switch version of the controller, and I can't see how it would be useful on the PS4 or Xbox One controls, either.

Look and Feel

It was like clicking this controller in a time machine and picking up the classic six-button plate that I remember from Genesis. The six main buttons have plenty of pillow and give, and the spring-loaded D-pad floats around. If that doesn't sound good to you, then you probably had a Super Nintendo – the Genesis / Saturn D-pad was much more "fluid."

It is a desirable move if you are playing a 2D fighter, with its controls designed with arcades in old schools in mind. And it was actually much easier to input the complex combinations of punches, kicks and directional commands than on a more conventional controller. With the help of FightPad with my PC I was finally able to nail some combinations in training modes Soul Calibur 6 and Fight N Rage that I could never nail with a standard control. The clickable ALPS buttons hyped by PowerA are the real deal.

  Breakaway cable on FightPad.
A break cable keeps your controller and console secure.

However, there are some other details worth praising. This is a wired controller, the better to ban input delay, but there have been some thoughts in the thread itself. The USB cable can detach from the controller, the better to travel with, and it's a handy 10 foot nylon braid. Better yet, there's a refraction cable in your head so you don't destroy your controller or your console in the heat of battle.

Other nice features include the entire switch console controls (+, -, home and capture) that are replicated for their respective consoles on the PS4 and Xbox versions of the pad. A built-in headphone jack rounds things off. Note that FightPad does not contain rumble, nor NFC or motion controls for the switch's more esoteric inputs.

Playing with FightPad was satisfactory for more old-fashioned 2D games. But my joy at finally being able to properly use combat combinations without touching the shoulder buttons was hindered by cramps in my palms, which came faster than usual. Turns out that the big, chunky handles of more modern controllers are there for a reason, and their absence on this makes it especially less convenient to use.

Swap It Out

There is one feature that is completely cosmetic: removable face spots. This is a bit odd, but it allows the user to quickly identify whose controller is whose, provided you have many identical ones going on the same lot. There are three (red, white, gray) in the package, and they come on and off with a satisfactory magnetic snap.

  The controller, bar, with its three colors.
Michael Crider

It's a nice touch. Pay particular attention to the deep recess around the D-pad, so that the face plate stops outside the thumb when you punish this thing. If you're wondering, several face templates are also available in PS4 (black, white, blue) and Xbox (black, white, gray) versions, although the different button arrangements mean you can't switch between consoles.

A very special skill set

Fusion FightPad goes for $ 60, as much as PowerA's much more modern controllers, with full-button layouts and wireless options. For that type of scratch (and with a little searching) you can get an official Dual Shock 4 or Xbox One controller, both of which have full control layouts. In terms of value, FightPad is undeniably missing.

 FightPad with the Switch Pro controller.
Michael Crider

But this is not about value, it's about copying the feeling of playing 2D fighting games on classic consoles. And given that a quality arcade-style battle game costs at least that much, and up to hundreds, the high price is an easier pill to swallow. It helps that even though the three console versions of this controller are not cross-compatible, they should all work on the PC.

I wish FightPad was comfier and its C button worked correctly Smash Bros. inputs. But if you saw the look of the button layout and immediately began to lag, I think it's safe to say that you will enjoy it quite a bit. Go get your hadouk on.

Here's what we like

  • Classic layout
  • Wonderful D-pad and face buttons
  • Big thread with breakout

And What We Don & # 39; t

  • C-stick switch does not work properly
  • Expensive
  • Less comfortable than modern controllers