On Wednesday, in addition to uploading another set of videos from its L.E.A.P. conference to its YouTube channel, Magic Leap also launched a new video series for developers called spaces.
The new series consists of interviews with developers about their insights, experiences and recommendations to develop with Magic Leap One. Dan Miller, VR / AR evangelist at Unity Technologies, served as the first guest on the space tunnel, with Brian Schwab, the Magic Leap's Interaction Lab director, set to interview him.
"When people began to realize all the possibilities that were put in the Magic Leap One is when people really began to get excited, Miller says." There are many things going on with handheld AR and they can create some interesting experiences, but people want to really have it on your head. They want to be able to walk around, they want to be unclean, they want to be able to use their hands and interact with things that they do typical in everyday life. "
If the four-minute interview does not meet your need for new Magic Leap knowledge, then the latest quintet of recorded technical sessions from LEAP should be the trick.
Included in this group of videos are a couple of sessions at Lumin OS. First, the company delivers a way of building a Lumin OS app from the beginning, paying special attention to the Lumin Runtime application framework and the unique features of the operating system.
Magic Leap employees Leonid Zolotarev, Head of the Browser / Application Framework and Victor Ng-Thow-Hing, Chief Engineer, Praveen Babu, Senior Engineer and Lorena Pazmino, Leading UX Designer, Leading the Session.
Next Up, Magic Leaps Blake Taylor, Graphic Manager, John Cannon, Senior Creative Engineer and Technical Technical Leader Mike Tucker, shared advice from their experiences as they developed Tonandi, originally built on advanced computers and must be optimized for Magic Leap One & # 39; s GPU to maintain the desired frame rate.
"We were upset with a rude awakening when we finally joined the Magic Leap One. When we finally saw the performance, there were some scenes that were just terrible," Tucker said. "It was clear that the picture speed did not work with the system, and to get a really good experience on the Magic Leap One, it really needs to stay at 60 Hz."
Another session covers Magic Leap's taking on AR Cloud, or what the company calls Shared Reality. After Karen Stolzenberg, senior interaction designer, introduced the concepts Shared Reality and Casting, the shared experience service included in Lumin Runtime, Rohit Talwalkar, senior engineer for application development, convinced Considerations for Casting.
Then Jehangir Tajik, lead software architect and manager of connected services, discussed environmental synchronization, while Colman Bryant, senior designer, reviewed some customized uses.
Last, but not least, Magic Leaps Chris Steinberg, Senior Software Engineer and Maria Montenegro, Senior Interaction Engineer, offered insight into the workflows and Magic Leap One features that the Magic Leap team recruits internally.
The session focuses on the use of Zero Iteration, a development paradigm in ML Remote, which reduces construction and distributing time and can deliver simulated or real-world environmental data for app testing, and Environment Kit, the Lumin SDK network calculation tool.
So if you're looking for something to binge on and learn the best methods for developing AR apps for Magic Leap One, cozy up with YouTube and a three-liter Mountain Dew.
Alternatively, if you are pressed for time and missed the original event, you can also check out our own summary of everything that is important from the keynote.