After the publication of two sets of videos from its L.E.A.P. Development Leap, Magic Leap has made the Seedling session from Insomniac Games available to the public.
Joel Bartley, leading game programmer for Insomniac Games and Michael Liebenow, leading software engineer for Magic Leap, examines the session how to integrate a 3D engine into an app using the Vulkan API.
"We support two low-level APIs, both Vulkan and OpenGL, but we think Vulkan offers more opportunities for optimization, which is especially important when you try to get all the performance you can of a mobile system, and it's a of the main reasons we recommend Volcano for your development, Liebenow said during the session.
In addition, Magic Leap launched a session on CPU optimizations as applied in Dr. Grordborts Invaders from Weta Workshop and Magic Leap's Own Creation app session contains Magic Leap programmer Joe O & Sullivan, Randal Hand Program Manager, and game programmer Brian Sox, and reviews the techniques used to make sure the apps work well on the Magic Leap One.
The second video that was uploaded Previously, but reviewed, examining best practices for developing Magic Leap apps via Unity. Presenters Dan Miller, VR / AR evangelist at Unity Technologies and Abhijit Lothe, lead nd Magic Leap software engineer, review recommended device settings, persistence, and how these methods are applied in the Drive app.
Slowly But Certainly, Magic Leap expands all the knowledge that its experts and development partners shared with those who participated in the LEAP conference last month. So if you could not travel to L.E.A.P. In person you can still learn what those who participated in learned; Unfortunately, Magic Leap may not replicate all parties you missed through YouTube.