You can create your own games, artwork and creative contrasts on PlayStation 4 with Dreams. This available creative playground from the creators of LittleBigPlanet allows anyone to give it once, regardless of skill level.
What are "Dreams"?
Dreams is a game you can buy from the PlayStation Store ($ 40, for this writing), but it is much more than that. From the British developer Media Molecule (known for games like LittleBigPlanet and Tearaway ), Dreams is actually a set of creative tools for PlayStation 4. The concept was perhaps best summarized by John Beech, the game's leading lead designer, as "YouTube, but for all digital entertainment."
The project was designed from the ground up to provide wannabe game developers, artists and curious creative tools they need to bring their ideas ̵1; or Dreams – to life on a console. Sony has been quietly funding the project for most of a decade. The game was officially announced on the stage during the PlayStation E3 presentation in 2015.
But Dreams is more than just doing things. It is also a social network where you can experience the raw creativity of a passionate community. You can bounce from creation to creation and get lost in the rabbit holes with endless content, which is what makes the YouTube comparison so appropriate.
However, unlike YouTube, you are not limited to a single form of media. People can use Dreams to create and experience full play, interactive artwork, paintings, 3D models, sets, animations, music, drawings, the completely abstract and everything in between.
To quote Jamie Breeze, a Media Molecule creator of content, "That's it."
# DreamsPS4 is out now and we couldn't be more proud.
– Media Molecule (@mediamolecule) February 14, 2020
While there are more advanced PC and Mac tools for creative expression and game development, none are as accessible as Dreams . The project writes about the game book in terms of how simple and simple it is to create environments, animate characters, sculpt objects and express yourself on a global scale.
DreamSurfing: Browsing Dreamiverse
There are two pages to the Dreams experience. "DreamSurfing" experiences everyone else's creations and "Dreamscaping" creates its own.
Dreams makes it easy to find what you are looking for thanks to a well-organized community of community content. You can jump into "DreamSurfing" mode from the main menu to view trend content and hand picked showcases from Media Molecule. Dig into the search appliance with its many tags and categories to find something more specific.
If you find something you love, you can give it a thumbs up and follow the creation to see it evolve over time. You can also check out the author to see her other creations or follow her to keep up with future projects. If you feel adventurous, you can also reach out and suggest a collaboration.
To mark the game's official release on February 14, 2020, Media Molecule released their most ambitious Dreams project to date, called Art's Dream . The approximately two hour experience is designed to inspire creativity and showcase the many types of games and projects you can live with Dreams .
Although the game's official release was so recent, the community has grown since mid-2019 when the early access program opened. Therefore, there is already so much content available to view, remix or use in other projects.
Dreamscaping: Make Whatever You Want
When you're ready to try out the tools for yourself, it's time to start creating in "Dreamscaping" mode. Before you begin, ask yourself if you want to create a "scene", "element", "dream" or "collection."
Scenes and elements can be environments, objects, props, characters, music, art, and so on. Dreams are a series of interconnected scenes that you would see in a finished game or movie. Collections are elements that have been grouped from the entire Dreamiverse.
The idea of creating your own scene from the ground up can be daunting. Fortunately, you can use everything published in Dreamiverse to fill your stage.
Let's say you put together a bedroom scene. You designed the wallpaper and sculpted a desk from the ground up, but now you want a desk lamp. You can type "lamp" in the search tool to find one you want, select it and then release it in your scene. Not satisfied with the color? You can cover the object and repaint it, set a different finish or adjust the sculpture to fit your vision.
When you publish your creation to Dreamiverse, you will be credited for your work, as well as any creations you used. You can see the entire "genealogy" of all of the Dreams creations, showing how extensively certain elements are used and remixed by society.
This core concept of creating and sharing equally is fundamental to the Dreams experience.
A Toybox of Awesome Tools
It is best to start small when you first start creating scenes or elements in Dreams . The creative tools are divided into modes, such as "Sculpt", which allows you to create objects with primitive shapes, such as squares, spheres, cones and more.
 Sculptures Dreams requires some precision, skill and patience. It can be frustrating at first, but if you stick with it you will learn how to best use the tools and tools. There are also guides to help you do things like create a perfect mirror image, adjust shapes correctly, or place elements.
Then there is mixing, which allows you to mix two shapes together to create something completely new. With soft mixing you can quickly create organically beautiful rolling hills, a shaded stone surface or bushy trees by dropping some primitive shapes on top of each other. You can then clone your rocks or hills to build your scene quickly.
All objects in Dreams are made of stains, which are like brush strokes. The "tighter" these brush strokes are, the flatter and more geometric your shapes will look. You can loosen the stains to get a softer, rounded look. You can also choose loose spots that look like grass blades, make them "stand up" with the "Impasto" tool, and then apply a waving effect to simulate grass in a breeze.
You can do all this in just a few seconds when you know where the tools are. You can use different spots and effects to achieve different results, such as waves in water, billowing smoke or textured clouds. Want to give your scene a hand-drawn look? Unscrew hand-drawn sliders on an element and see how it grows.
You can use key frames or the action recorder to animate your scene. If you drop the recorder in your scene, it records everything you do, from moving the camera or using the glow control to simulating a flashing light.
There are too many tools and tools to cover them all. We recommend that you focus on a few at a time. However, one thing that ties everything together is how intuitive it is when you use it.
It is probably the most accessible creative toolkit ever created.
How do you control Dreams ?  You can use your DualShock 4 controller to play games and create elements in Dreams . The standard control scheme uses a combination of motion controls and analog sticks, and it works surprisingly well. The motion controls provide a good sense of precision as you create, although you can turn them off if you want.
You can also use Sony's Motion (formerly, Move) Controllers to play Dreams . However, for this installation you will need two of the controls and a PlayStation 4 camera, like the one that comes with PSVR.
Motion Controllers provide a much higher level of accuracy when sculpting objects or placing elements in your scene. You can create detailed sculptures in Dreams with a DualShock 4, but Motion Controllers can greatly speed up the process.
Dreams was created with DualShock 4 in mind, so you won't miss out if you don't have motion controls. However, getting a set and a camera will cost about $ 200. If you want to become a master sculptor or artist, the investment can be worth it.
We still recommend that you play with DualShock 4 first before making such an expensive purchase.
How to start creating with Dreams
The best way to get started with Dreams is to follow tutorials in "Dreamscaping" mode. These introduce you to the core concepts one at a time. You will also learn how to control and place objects in a scene, how to create new ones from scratch and more advanced topics, such as applying logic to elements in your games.
There are master classes that show you how talented Dreams creators utilize the tools. You can also find lots of sculpture studies and time lapse on YouTube that will teach you all kinds of tricks.
Browse the Dreamiverse and get inspired. Use other Dreamers content in your own scenes and take parts apart so you can understand what makes them tick. There is also a Reddit community where you can show off your designs or ask for help.
Above all, don't give up after your first attempts. Some people are naturally gifted, while others have a background in 3D modeling or digital art.
But Dreams were created for everyone. You do not need to be naturally gifted or have formal software or design education to get started. Your skills will improve the more you play!