After many years of waiting, Microsoft has finally updated its industry-leading strengthened device, HoloLens.
During a pre-show event at the Mobile World Congress in Barcelona, Spain, HoloLen's inventor Alex Kipman was invented together with Microsoft CEO Satya Nadella and Julia White, Microsoft's vice president of Azure, took the cover from HoloLens 2.  Physically, the device itself is not a major departure from the original HoloLens. The new unit looks less like a completely new unit and more like the team worked to reduce the size and create a slightly more stylish look.
Gone is the massive visor component that sometimes made HoloLens feel like a welder headset. Instead, the waveguide components sit more freely in front of the device, with a series of sensors embedded in the front of the visor.
What is immediately clear, based on the unit's design alone, is that Microsoft has decided to lean on the success HoloLens has had with corporate customers rather than trying to correct the consumer market. Unlike Magic Leap One, there is nothing about HoloLens 2 that would lead anyone to regard it as a consumer entity.
In fact, in some other way, the size in some ways the original HoloLens was probably a little more consumer-friendly, at least from an aesthetic point of view. Similarly, the more minimalist HoloLens 2 looks very much like something that would fit into a factory floor, and seems small and robust enough to function as a daily use.
And while the new look that comes with HoloLens will probably draw new attention, it is the device's technical specifications that HoloLens viewers are most interested in. Although the event itself did not reveal a ton of specifications, we now know that the field of view is twice the size of the previous HoloLens and the unit will sell for $ 3,500 later this year.
As part of HoloLens 2, Microsoft also revealed Dynamics 365 Guides, a software suite calling for a mixed reality training tool available to corporate customers.
The company also presented the HoloLens customization program, which makes it possible for corporate customers to adapt HoloLens 2 for their specific needs.
Microsoft also announced spatial anchors, a platform initiative designed to give ARKit, ARCore and HoloLen developers the opportunity to work with each other in a simpler way. The next reality covered the early rumblings of this tool last year. Later, Microsoft spent a great deal of time on the stage and showed how the new remote rendering tool works so that remote users can share high-resolution 3D models.
Epic Games CEO Tim Sweeney also got on stage to announce that support for HoloLens 2 will come to Unreal Engine 4 in May. (We should also note that on the stage he broke the lead to Microsoft's "mixed reality" nomenclature and called it all-elevated reality. We think it sounds good.)
"Epic's vision and core principles are highly adapted to Microsoft's and We are happy to have high-quality support for HoloLens in Unreal Engine to developers, says Sweeney. "AR is the future platform for work and entertainment, and Epic will continue to master all efforts to develop open platforms for hardware and software that will drive our daily lives"
These are the basics, which are not fundamental at all, because this Microsoft doubles on what was once just an experiment. This is Microsoft that makes HoloLens a full-featured business product category that seems to have a long road map within the company. 19659025] Run back soon, as we will have some practical impressions of HoloLens 2, including some thoughts on their new pass form and feel, field of view, general picture quality and overall performance.