When the dust has finally decided on Microsoft's great HoloLen 2 announcement, the company calls back to offer more detailed details on certain aspects of the entity we are still not aware of.
Apart from making some team members available for interviews, the company has also launched a video streaming series that participates in HoloLen 2's complexity and allows users and developers to ask more questions. The first episode moved on Tuesday and added some important new details to the HoloLens 2 story.
The stream was hosted by Daniel Escudero, a senior technical designer for Mixed Reality Academy, and he joined Nick Klingensmith, a leading engineer for Mixed Reality Academy and Jesse McCullough, a veteran HoloLen developer recently employed as program manager at the developer ecosystem team for Microsoft's HoloLens.
Hand Tracking and Interface Interaction
Most of the initial discussion was devoted to explaining more about what we have already seen demoed on stage or, in my case, personally with the HoloLens 2 team at Mobile World Congress. For example, hand tracking and virtual object manipulation on HoloLens 2 is particularly impressive compared to the first HoloLens.
At one point, McCullough (and I agree) admits that "There is a million wrong way to push the air [on the first HoloLens] and about three real paths. " It is true that the various fingernails needed to interact with the first HoloLens were unpleasant and difficult to master for some. The new hand tracking system is a tremendous leap forward, enabling virtual objects to be controlled by a breeze, as the system reflects up to 25 joints in the human hand, allowing you to perform various multidisciplinary interactions with amazing specificity.
During the test of HoloLens 2, I put that tracking in the hand of the sample, and did everything I could to make it fail, and it kept up spectacularly. In Microsoft's new video stream, the team showed some animations that accurately show how to control virtual objects with HoloLens 2.
Noise Canceling Micro Benefits and Biometric Security Problems
Another feature highlighted during the session was the device's noise reduction microphone using a five channel microphone set. The microphone in the HoloLens 2 allows the user to properly speak commands that give rise to text or initiate actions, while also interacting with virtual interfaces with your hands. This noise-canceling feature is crucial, especially for corporate companies that use HoloLens 2 on a noisy factory floor or in a busy warehouse or manufacturing environment.