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Home / Tips and Tricks / Microsoft's HoloLens 2 Team Answer More questions about biometric security, sound and hand tracking «HoloLens :: Next reality

Microsoft's HoloLens 2 Team Answer More questions about biometric security, sound and hand tracking «HoloLens :: Next reality



When the dust has finally decided on Microsoft's great HoloLen 2 announcement, the company calls back to offer more detailed details on certain aspects of the entity we are still not aware of.

Apart from making some team members available for interviews, the company has also launched a video streaming series that participates in HoloLen 2's complexity and allows users and developers to ask more questions. The first episode moved on Tuesday and added some important new details to the HoloLens 2 story.

The stream was hosted by Daniel Escudero, a senior technical designer for Mixed Reality Academy, and he joined Nick Klingensmith, a leading engineer for Mixed Reality Academy and Jesse McCullough, a veteran HoloLen developer recently employed as program manager at the developer ecosystem team for Microsoft's HoloLens.

Hand Tracking and Interface Interaction

Most of the initial discussion was devoted to explaining more about what we have already seen demoed on stage or, in my case, personally with the HoloLens 2 team at Mobile World Congress. For example, hand tracking and virtual object manipulation on HoloLens 2 is particularly impressive compared to the first HoloLens.

Picture of Microsoft / ] YouTube

At one point, McCullough (and I agree) admits that "There is a million wrong way to push the air [on the first HoloLens] and about three real paths. " It is true that the various fingernails needed to interact with the first HoloLens were unpleasant and difficult to master for some. The new hand tracking system is a tremendous leap forward, enabling virtual objects to be controlled by a breeze, as the system reflects up to 25 joints in the human hand, allowing you to perform various multidisciplinary interactions with amazing specificity.

During the test of HoloLens 2, I put that tracking in the hand of the sample, and did everything I could to make it fail, and it kept up spectacularly. In Microsoft's new video stream, the team showed some animations that accurately show how to control virtual objects with HoloLens 2.

Noise Canceling Micro Benefits and Biometric Security Problems

Another feature highlighted during the session was the device's noise reduction microphone using a five channel microphone set. The microphone in the HoloLens 2 allows the user to properly speak commands that give rise to text or initiate actions, while also interacting with virtual interfaces with your hands. This noise-canceling feature is crucial, especially for corporate companies that use HoloLens 2 on a noisy factory floor or in a busy warehouse or manufacturing environment.

Azurean Space Anchors Against Anchor Sharing / World Anchors

Finally, one of the most important aspects of using HoloLens 2 in our new cloud-enabled world is the ability to share and work with persistent virtual content.

For HoloLen Developers Already Known Anchor sharing, which allowed HoloLen's developers to save a world anchor on a unit and share it with another HoloLens user, gave the team a certain perspective on how the new Azure room anchor works to share and work with sustainably enhanced content content easier over the cloud ecosystem.

"We double down on [the previous anchor concept] with Azure Spatial Anchors by making it a cloud-based service that you can attach to the same anchor, and it's multi-platform so you can use it over H oloLens, ARCore, ARKit and hopefully future platforms will come, "McCullough says.

"But it allows you to do the same, you can place an object in a particular physical environment and ask to be remembered and that the data synchronizes to the cloud. And if someone would come later with another HoloLens using your The app would be able to pull that cloud down and find the same thing that you left there, or if they come with a phone or tablet running ARKit or ARCore in your app, the same thing. "

This is just The first in a series of video streaming sessions continues to shed more light on how end users and developers can make the most of HoloLens 2, which is scheduled to be released later this year. If all this sounds too good to go up, check out here to find out how to pre-order your own device. [19659030] Don't miss: Microsoft HoloLens 2 Team Interview – In Specification, Design and Future Enterprise Augmented Reality

Cover image via Microsoft

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