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Home / Tips and Tricks / Microsoft's Live HoloLens 2 Apollo 11 Demo Didn't Fly, But You Can See It Thanks to Unreal Engine's Video "HoloLens :: Next Reality"

Microsoft's Live HoloLens 2 Apollo 11 Demo Didn't Fly, But You Can See It Thanks to Unreal Engine's Video "HoloLens :: Next Reality"



On Monday, the Microsoft Build conference broke off and demonstrated a series of demonstrations that went out without a hitch – except for one big one.

At the beginning of the show, the company was meant to showcase the possibilities of HoloLens 2 by marking a look at the historic Apollo 11 mission as an enlarged reality story. Unfortunately things didn't go as planned.

Space historian Andy Chaikan and ILM's John Knoll took the stage to talk about the in-depth demonstration, but it just didn't work. Instead, after trying to make things work, the presenters said "It seems like making a living demo is more difficult than landing on the moon. Thanks for your time."

There is rather a version of the demo that we had to see, and it is on YouTube. Found on the YouTube account Unreal Engine, the approximately six minute video offers the perfect version of what the demon would look like the viewers.

Picture via Unreal Engine

"Creative communities on entertainment, visualization, design, manufacturing and training anticipates the Unreal Engine 4 built-in support for HoloLens 2, which Epic has confirmed will be released by the end of May, "reads the message accompanying the video.

"Under Microsoft Build, the Unreal Engine team presented a remarkable interactive visualization of the Apollo 11 target landing, celebrating its 50th anniversary this year."

Image via Unreal Engine

At one point, the video even shows a virtual rep Lica of the vehicle landing on stage. Soon after, a miniature NASA astronaut comes from the spacecraft and sets foot on the virtual moon surface. It would have been a truly amazing demonstration if it had come together correctly.

As said, as someone who has used HoloLens 2 in multiple settings, I can say that even the failed demo visualized on the Unreal Engine YouTube account is a fair (though not as transparent as the real) approximation of it type of augmented reality that HoloLens 2 can under regular use.

Hi, live productions are difficult, Microsoft will probably do better next time.

The good news is that this video does not sell you the moon and the stars – this is really what HoloLens 2 provides for in-depth calculations, failed live demos or not.


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