NVIDIA made a splash as the first major press conference in CES 2019. In addition to a new and mercifully cheap addition to its top-of-the-line RTX graphics card family, the company announced RTX series chips for portable laptops. Both will be here before the end of the month.
The RTX 2060 card is based on the same Turing GPU as the RTX 2070 and 2080 cards that debuted last year but with a much more achievable price. At $ 350 for NVIDIA's self-service cards (slightly higher or lower for tweaked designs from partner manufacturers such as Gigabyte and EVGA), it's less than half the price of the most expensive option, and this model will enter the interior of many a gamer's desktop computer. It should also be a popular option for preventive models. Even more frugal cards, no doubt including 2050 and 2050ti variants, should come later this year.
NVIDIA says the RTX 2060 is more powerful than the GTX 1
In addition to the desktop side, NVIDIA also removed the first notebooks to be equipped with RTX-labeled chips. Laptops from major manufacturers with RTX 2060, 2070 and 2080 GPU will start to hit the market on January 29. These include both standard models and NVIDIA's Max-Q technology, which enables thinner and more energy-efficient designs with a little extra sauce in thermal handling. 40 notebooks for RTX packages are at work, including 18 Max Q laptops, including an update to the popular MSI G65 Stealth Thin, which Review Geek is highly recommended. Expect RTX cards to be limited to the most expensive laptops, at least in the first few months.
The largest root for the RTX line on desktop and mobile cards is ray tracing capability, an option for super-realistic lighting and reflections. Early RTX buyers were discouraged by the performance field in brand new games when RTX lighting was activated, and often drove games under the magic 60 frames per second mark on massive power plant units as well. NVIDIA has been working on the problem and says that improved drivers with DLSS (Deep Learning Super-Sampling) on more compatible games increase this performance.
According to the presentation, the DLSS should close the performance gap within one or two images per second part of the game running with RTX disabled. DLSS combines scaled sampling with NVIDIA's proprietary AI technology to smooth out the rough spots of the GPU intensive radiation process. We should see more games supporting it at launch, as RTX ray tracking becomes standard on new advanced PC games.