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What to do when you feel lost in Legend of Zelda: Breath of the Wild



The Legend of Zelda: Breath of the Wild is the most open game in the series since the original Legend of Zelda over 20 years ago. That game gave you a sword and said to you, essentially, “good luck.” Breath of the Wild gives you a variety of tools quickly, from bombs to a paraglider, but the message is actually the same.

It can be easy to get lost in this dazzlingly expansive new version of Hyrule. Sometimes it can feel as if the game intentionally holds information – as if you could get where you needed to go, if only to say where it is. And especially early on, you might just feel completely lost and not be able to figure out what to do next. With a dozen hours of play under our belt, we̵

7;ve experienced this feeling, and we can say that no matter how confusing it may seem, you can always find your way.

Here are some tips to help you find your way forward.

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Make sure you have chosen the right assignment

There is a point in Breath of the Wild, right after you get to Kakariko Village, where the game basically tricks you into getting lost. After you have talked to Impa, you will receive two new main assignments. One is what to do next, while the other is a very long-term goal. Still, it is the one it chooses for you, which makes many players feel that there is no obvious place for them to go next.

It’s not a nice trick, but it will hopefully teach you a lesson: Use the mission menu. Even if the game has not chosen the wrong search for you, sometimes looking at where you are going can help your goals feel more achievable.

To view the task menu, go to the inventory menu by pressing the + button and press left. The scan menu allows you to scroll between the main story, side and sanctuary quests with the right analog stick. The one you have chosen will put an objective marker on your map and radar in the game. That may not tell you exactly where to go, but it will be in the right ballpark.

Be OK with getting lost

The Legend of Zelda: Breath of the Wildthe story is about Link waking up after 100 years and recovering Hyrule from Calamity Canon. But the story of the game – by you play the game – is about going on an adventure. And part of going on an adventure gets lost.

Set out into the unknown. Find a high vantage point and just look around. You are guaranteed to see something that arouses your interest, whether it is a distant shrine, a mysterious island or a massive dragon flying through the sky. Then go there. You may get lost, and it may feel like you are not making progress. But you can always quickly travel back to the known world – your comfort zone – and if nothing else, you have gained experience. They count a lot in Breath of the Wild.

Always be prepared

There are many potential obstacles to making progress in this game. Even if you see a map tower or a shrine in the distance you want to reach, you may not get there. Maybe the weather got incredibly hot, or you ran into a huge enemy that you could not hope to defeat. Maybe – and it happened to us – you struggled to a distant tower only to find that you did not have enough stamina to climb it.

It’s on you! Prepare for the unexpected and you will not feel so helpless. Experiment with a frying pan (and read our cooking guide)). Make cool meals and drinks to withstand the heat, grind out a few rupees to buy the stealth equipment in Kakariko so you can avoid tough enemies and always – always – bring several endurance-enhancing items. Stamella shrooms and restless crickets are some of the most common ingredients in the game. Or you can even use amiibo to play almost any type of food in the game.

Talk to everyone

If you are looking for somewhere to go or something to do, you can just talk to people. Almost every single person you can talk to will offer something – even if they do not have the little red icon indicating that they will give you a side hunt, they can name a nearby fairy fountain or give you tips on how to proceed. .

Impa and other characters around Kakariko will give you lots of additional information after you get the main mission from her, for example, while a painter who appears around Hyrule will help you with the annoying photo search. Almost everything in Breath of the Wild exists for a reason, including all the random people you can meet.

Use common sense

You can not come to Death Mountain because your clothes light up every time you get close? Think about it from this angle: where can they sell something that can help travelers on their way to Death Mountain? Are there any logical points that a traveler can stop and rest before entering the land of fire? Something like a stable?

Logic and common sense go a long way Breath of the Wild. There is not a single environment in this game that is closed to you based on the progress of history, so if you want to go there you can. You just need to find out how. The game gives you the tools you need to reach these points and it is up to you to find and use them effectively.

Use the map to keep track of where you’ve been

Breath of the Wild’s the map is extremely robust, but it is easy to use. It contains lots of features to help you keep track of where you’re been – and where to go next. If you use Hero’s Path, you will keep a list of the exact route you have taken (up to 200 hours) and will show you all the places you have missed so far. The picture above refers to a spar with over 150 hours of playing time, and there are still places we missed. In the same way, you want to make good use of the map’s stamps. If you see an area that seems interesting, but you are not sure how to get there yet, place a stamp there to remind you to come back!

Choose something – anything – to do

Breath of the Wild is so full of things to do that the large number of options can be paralyzed. Are you going to unlock another map tower? Are you going to take a new stab at the sanctuary that you could not find out before? Are you going to examine the structure you saw from a distance? Are you going to do that side mission? Should you just give up and turn it off because your mind is blown away by the possibilities?

Here’s what to do in that situation: choose one thing and just do it. Write down everything else you want to do so that you can put the other things out of your mind and just do one thing, whether it’s a side hunt, part of the main quest or just something completely random.

Whatever you choose, as long as you prepare and move on, you will eventually move on. The only limitation Breath of the Wild ever apply what you imagine is impossible.

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